source-games: counter-strikecs-feintuninghl2left4deadportalsteamtf2
Spiel / 3.05.2008

Team Fortress 2 – Free Weekend!

Dieses Wochenende gibt es ein Free Weekend mit Team Fortress 2. Bedeutet, dass man TF2 das gesamte Wochenende kostenlos spielen und komplett ausprobieren kann. Und nicht nur das. Zeitgleich mit dem Free Weekend ist auch das neue Update “Gold Rush” erschienen. Es warten ein neuer Gameplay Typ, eine neue Map (“Gold Rush”) und viele viele andere Neuheiten darauf, erkundet zu werden. Der schnelle Weg ins Vergnügen ist denkbar einfach. Diesem Link folgen, der neben weiteren Informationen den kostenlosen Download von Team Fortress 2 und Steam (Voraussetzung) bereit hält.

Gold Rush is an entirely new level featuring a new gameplay style called Payload. The level is split into three separate areas with intermediate capture zones inside of each major chapter. The teams are split between offense (Blu) and defense (Red) similar to Dustbowl. The goal for the Blu team is to push the bomb payload through the level until it reaches the next capture point, eventually destroying all three of Red’s major bases. Blu pushes the cart through the level by standing near it, with the cart moving faster when more people are close by. If no one has pushed the cart forward after 30 seconds, the cart will begin to move backward until it is pushed forward again.

Das Team Fortress 2 “Gold Rush” Update im Detail:

  • Added Goldrush
  • Added Character Info and Loadout to the main menu
  • Added 39 Medic achievements
    Added unique Medic items:

  • The Blutsaugher, The Kritzkrieg, and The Ubersaw
  • Added new attack animations to most melee weapons
  • Added new speech for the Heavy and Demoman
  • Added Stopwatch mode to Tournament mode
  • Automatically used on Attack/Defense maps
  • Teleporter effect no longer shows up on invisible or disguised Spies
  • Spies disguised as their own team can now capture control points
  • Increased force taken by pipebombs by bullets and explosions
  • Target ID hud is now colored red or blue to match the spectator target
  • Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
  • Fixed exploit where clients could start benchmark mode on servers
  • Fixed drowning exploit that allowed players to regenerate health
  • Fixed reload exploit that allowed plays to fire instantly after switching weapons
  • Fixed flamethrower bug where a player flush against a wall couldn’t be lit on fire from the front
  • Fixed invulnerability overlay not drawing if the invuln player was previously on fire
  • Fixed “times used” entry in teleporters maxing out at 32
  • Fixed rare client crash on level change during control point capturing
  • Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
    For mapmakers:

  • Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
  • Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
  • Added “AddRedTeamScore” and “AddBlueTeamScore” inputs to tf_gamerules
  • Added “SetRequiredObserverTarget” input to tf_gamerules. Force spectators to use the specified viewpoint

  • Added setup time logic, and gates to the middle
  • Fixed an overlay alignment bug on one of blue’s gate signs
  • Minor lighting fixes in red/blue spawns

  • Added medium ammo and health to basement hallways
  • Added small ammo and health to top of spiral
  • Fixed a clip brush exploit outside blue sniper deck
  • Fixed number “2” overlay on front of red base not being assigned to the brush face

Das Update wird automatisch durch Steam installiert.

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